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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It

My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in games, particularly 2077 …

It likewise seems the NPC driving AI in CyberPunk is severely lacking to the point of nonexistence, certainly NPC automobiles are basically on a fixed direct ‘rails’ system … which in regards to « AI » lags even that of GTAIII from years ago …

But Elon Musk (CEO of Telsa) has actually a nonprofit called OpenAI structure that released the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a decade back … So whats CDPR’s excuse after getting 7 million dollars to deal with AI, it could not even carry out a basic driving vehicle AI that had actually remained in GTA games for 3 decades much less improve upon it with work that had already been open sourced half a decade earlier ?!
Click to expand …

That’s an AI that develops a driving model for the players vehicle, not the GTA V npc’s, which I ensure you also make use of mundane pathfinding to operate. Cars in this world aren’t relentless things, they are filled and unloaded dynamically to develop the illusion that the world is occupied. Where GTA V differs is that there are different conditions these cars and trucks can be generated in leading to fascinating interactions when they are let loose, like cars and truck mishaps, police officer chases, ect.